![]() Even though the game isn’t affiliated with Final Fantasy, many of the characters have what I like to call “Final Fantasy-isms”, with Kina straight-up looking like an alternate take on Aerith. The only exception is Leo, who looks like a Nier protagonist instead, down to his more techno-approach against the rest of the world’s fantasy.Įven the game’s UI gives off a very Final Fantasy vibe, and I’m almost expecting the FF8-style pointers at the bottom of every speech bubble. The lack of voice acting certainly doesn’t help either, since it really does just feel like I’m playing a lost Final Fantasy game from the PS1 games, except the graphics look amazing. The story starts with Leo, who wakes up in the Machine realm having lost his memory. After making friends with some robots and defeating a giant robot, he returns to his home alone and learns that he’s some sort of genius adventurer, making cool gadgets and going on wild adventures. What follows is a pretty basic JRPG plot as he travels the world, slowly collecting friends and party members as they look for a way to stop the Mechteria infestation that’s corrupting the world. Honestly, it’s a highly generic RPG plot, and I’m not even mad. I think Fantasian’s strength is just how predictable it is, because that’s the best way to see all the new stuff. Not every JRPG has to push the boundaries of storytelling, and Fantasian’s is actually a pretty fun romp if you don’t think about the world succumbing to a robot virus. Suffice to say, Fantasian definitely feels like a Final Fantasy game. It’s got the works- a turn order chart telling you how everyone’s going to attack, characters with suspiciously familiar archetypes, as well as a 3-man party system. That being said, while the base of the combat is steeped in Final Fantasy, the comparisons end there. While a lot of turn based RPGs have tried to bring the experience closer to real time a la Yakuza 7 or Final Fantasy 7 Remake, Fantasian fully embraces its turn-based nature while looking towards a different genre- tactics games. Rather than have enemies stand in a row like usual, Fantasian’s mobs tend to be scattered in weird patterns. This is because a huge part of Fantasian is its arc-based combat. ![]() Moves can either hit in a straight line, along a curve or in an AOE. ![]() Ideally, you want your moves to be hitting the maximum amount of targets, which adds a great layer of strategy to the combat. It gets even better when the game introduces some enemy configurations built around exploiting this system. Multiple times in the game, you’ll be presented with an encounter consisting of one huge enemy blocking access to smaller enemies behind it. It’s really clever, and built around the idea that you can’t arrange your own party to get around it. The one downside with this system is that the game’s camera doesn’t always get the memo. Controlling Your Encounters With Dimengeon Bossfights in particular can sometimes like to use low angle cameras, which can make things like setting up curves a lot harder since you physically can’t see the curve you’re plotting it on. The other really clever thing that Fantasian does is with its encounters. Random encounters are a divisive staple of classic JRPGs, with many finding the system obtrusive since even the simple act of going to the next screen can trigger encounters. Games like Bravely Default tried toying with the ability to let you set random encounter rates to 0, while Pokemon made them less random by having some appear in the overworld.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |